Sidequest: Play Blitzball // World Champion, Celestial Weapon (enchantment) [FIN-0158]

Wizards of the Coast
$0.13 - $0.25
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Uncommon
Ittoku
Future
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Brawl
Alchemy
Duel
Oldschool
Premodern
Predh
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

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World Champion, Celestial Weapon

Double Overdrive — Equipped creature gets +2/+0 and has double strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)