Flash
Ward—Waterbend 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4. They can tap their artifacts and creatures to help. Each one pays for 1.)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4. They can tap their artifacts and creatures to help. Each one pays for 1.)
Whenever an opponent draws their second card each turn, you draw two cards.